Games & Interactive
Games & Interactive
I explore narrative design and game development as extensions of my cinematic and literary work. This is the area Im most passionated with. Through personal projects and game jams, I strive to learn and dip deeper into this media.
Fantasya (in development)
Solo · Retro Dungeon Crawler · Unreal Engine 5
Fantasya Is a short, simple first-person dungeon crawler inspired by 90s RPGs and psychological narratives. Developed in Unreal Engine 5, it connects directly to the world of our film Deep Creatures, offering a complementary experience through interactive storytelling, obscure mechanics, and a cryptic world driven by memory and obsession.
Somber (in development)
Solo · Puzzle · Unity
Somber Is a pasion project of a cat lost in dreams about her family.
Global Game Jams and more
Game Dev, Design & Narrative · Collaborative Projects
Across several editions of the Global Game Jam, We created short experimental games with small teams. Each project served as a playground to explore interactive storytelling, and mechanics.
- Bubble Bee (2025) – Puzzle about a bee and honey bubbles.
- Let'em Eat Cake (2024) – Just do it.
- THE BOX (2023) – Jump Knight meets a kitten in a box.
- Somber (2022-Current) – Prototype of the puzzle cat game.
- Tytan (2023) – Vertically scrolling demo shooter inspired on 1995 Tirian.
Play on my Itch.io page.
Interactive Experiments
I'm also developing prototypes and tools that blend code, poetry, and interactive fiction. These include Twine-based microgames, glitch art pieces, and experimental engines for custom narrative mechanics. Our current project is a short film-game called The Interview.